Here’s a recent interview I did for Advanced Photoshop Magazine discussing the industry and showing some techniques for asset creating and Poster Art workflow.
One of my favorite cartoons of all time… dark, twisted and ahead of it’s time! It’s bizarre stories tripped me out as a kid..
I have wanted to do a rework of one of the main characters from the show “Numinor” for a while now.
He was in suspended animation for almost the entire series and I always wondered what might happen to him after the main story arc…
I have a story idea for him taking place later in his life, when he is forced to turn into a darker, more twisted character with very different ideals and mentality to his native race, the Zotrians.
Having being held captive in isolation for decades by the Gods, now free but forgotten.. he returns in search of his sanity and to eradicate these “Demigods” that held him captive for so long.
The Universe has become even more bizarre and savage, as ever. . hostile to explorers.
Early 3D sculpt.. update soon
Quick Sketch, more soon..
I had a bit of time yesterday to work on this again, did a quick mood painting to just work out some style details for face, more soon!
Some mesh studies I’ve been working on to define a standard base mesh I can use for character sculpting.
I’ll be using the results from this to build some sci-fi characters of my own creation, more stuff soon!
The following work is some of my 3D creations that were used for magazine covers, pullout posters and marketing images for the release of “Medal of honor: Airborne” for Electronic Arts – Los Angeles. (all comp & post work done by Myself )
Below, some of my artwork from Medal Of Honor : Airborne.
Studio: Electronic Arts – Los Angeles | Project: MOH-A (xbox 360/PS3/PC) | Position: Senior/Lead Artist
The following is a section from a workbook I created for EA to describe in detail the processes for achieving “Next Generation” graphics. Hope its helpful! © EA-LA.
E-Cap (Expression Capture) is a technology that was developed in house at EA by myself and Sheen Hara to resolve issues with next gen facial detail and expression.
This became the standard technology at EA for facial expression and emotion. Some sample images outlining process:
The following is a part of a presentation showcasing the tech:
The following art is some of my work from BattleStar Galactica.
Studio: Warthog – Manchester | Project: BattleStar Galactica (XBOX) | Position: Senior Character Artist
The following art is some of my work for Disney’s Treasure Planet.
Studio: Warthog Games – Manchester | Project: Treasure Planet (PS1) | Position: Character Artist